http://forums.riftgame.com/rift-prime-discussion-reading-anyone-posting-patron-only/rift-prime-gameplay-guides-strategies/502191-leveling-cleric.html#post5340958This guide focuses on damage & self healing while leveling. Which are good for Soloing, Instant Adventures, Dungeons and Warfronts.
Though warning mistakes could be present.
I would personally say Clerics are the best class to level with.
Warriors are 2nd best, Mages come in 3rd, Rogues are 4th as they have hardest time.
As you enter the game there’s some key points you should know as a Cleric:- Damage over time abilities are useless while soloing as you shouldn’t be taking 15s to kill an enemy. For Instant Adventures and Dungeons you might have a tough boss so it could be good idea to use a damage over time ability. As for Warfronts they are only good for overloading enemy so they can’t live through the damage, though that does requires multiple damage over time abilities on the enemy.
- There’s a lot healing you can utilize while leveling as Cleric as they have 3 healing souls, Pets that heal you right up and the Justicar soul can be good for self healing up to a point at the cost of damage.
- Though Pets are only good when damaging one NPC at a time as they can’t hold or survive multiple enemies and even then they can fail to hold one enemy. While healing you can cause them to pull threat off you instead causing them to take damage for a while.
- Shield abilities are the best thing if you want to block damage, though they do have 30s cooldowns. While Shields the items are only useful for tanking.
So at Level 1 the best combo of souls for damage is
0 Shaman, 0 Justicar, 0 DruidSo at the start you have:- Salvation a passive that causes all damaging abilities to heal the Cleric for a small amount, while Justicar abilities heal for more.
- Crushing Blow,
Fervent Strike &
Strike of Judgment all deal the same amount of damage, however because of
Salvation we will be using
Strike of Judgment for now.
- Vengeance of the Winter Storm a Buff that causes melee abilities to deal a tiny bit of additional damage.
- Satyr Protector a Pet that we won’t be using as it can’t tank or deal much damage, it’s only good for clicking objects or Artifacts to distract the enemy if close by.
- Faerie Healer also a Pet that we will want active all the time, as it heals you up when you take damage which is great; until later levels when it’s healing can’t keep up with the damage you take.
Buffs:Vengeance of the Winter StormFaerie HealerRotation:Spam Strike of Judgment
Now for new Soul Points:We will be going into Justicar for more healing which will help you to deal damage to groups of enemies, instead of going one by one, up to 16 Points.
- First 2 Points into Dauntless Courage (Shaman) giving access to Lightning Hammer a damage over time ability (DoT), however as it has a range of 30 meters so we will be using it as you run towards the enemy; before spamming Strike of Judgment.
- 1 Point into Speak Softly (Druid)
- 2 Points into Armor of Virtue (Justicar) which gives you Cavalier a pasive which causes Life damage to award a Conviction and Hammer of Duty which requires and consumes Convictions.
- 1 Point into Speak Softly (Druid) giving you Shield of Oak a shield ability absorbing damage you take.
- 1 Point into Armor of Virtue (Justicar)
- 2 Points into Life’s Devotion (Justicar)
- 1 Point into Speak Softly (Druid)
- 1 Point into Life’s Devotion (Justicar) giving you Provoke that you shouldn’t ever use, unless tanking in a Dungeon.
Level 10
Abilities:- Bolt of Radiance has a range of 30 meters so we will using this ability to start with as we run to the enemy.
- Lightning Hammer deals damage and additional damage over plus has a range of 30 meters. So we will be using after
Bolt of Radiance and until we can use
Strike of Judgment.
- Cavalier as stated causes Life damaging abilities to award a Conviction and Conviction are used to power some Justicar abilities increasing there damage as well or restoring your health. Convictions will stack up to 4 times on the Cleric.
- Hammer of Duty an ability that deals more damage for each Conviction you have active so wait until you have 4 Convictions then use
Hammer of Duty, soon
Hammer of Duty will also increase Life damage which is good for self healing through
Salvation.
- Shield of Oak applies a shield to the Cleric absorbing some of the damage taken, we will have a it active all the time. It’s also off the Global Cooldown so it won’t affect your damage at all.
- Provoke is a Taunt forcing an NPC to attack you, which is bad when in a Dungeon and your not the Tank.
So now onto macros:I find macros are really helpful no matter the level and reduce the space needed on your bars, so instead of pressing 1, 2, 3, 4, 5 and 6 you press 1, 2 and 3.
So here’s your first macro:#show Strike of Judgment
suppressmacrofailures
cast Shield of Oak
cast Bolt of Radiance
cast Strike of Judgment
cast Lightning Hammer
cast Break Free
[INDENT]Now I’ve added Break Free in there, it’s not part of your souls though it is a ability you get at level 1 from the Ascended Powers tab like your out-of-combat resurrection ability.
Most don’t macro as they think you should save it for specific abilities and say you're a bad player for doing so don’t listen, the only time where it can triggered so many times in a few seconds is in Warfronts and even then are you that quick to use it? and when should you as there are so many abilities that can get you?
Placement of the ability at the back of the macro with help avoid using Break Free on snares and roots for a second and will trigger right away if you get stunned or disabled. So long as you're pressing the macro.
Having
Shield of Oak at the top will make it always trigger first as it has No Global Cooldown before you deal any damage. While
Lightning Hammer at the bottom will only have it trigger when not in melee range of the enemy and as it deals less than
Strike of Judgment.[/INDENT]
Buffs:Vengeance of the Winter StormFaerie HealerRotation:Shield of Oak > Bolt of Radiance
Spam Strike of Judgment
Hammer of Duty when you have 4 Convictions.
New Soul Points:- 2 Point into Moment of Truth (Justicar)
- 1 Point into Speak Softly (Druid) gives you Combined Effort which increases the damage taken by the enemy.
- 1 Point into Light Makes Right (Justicar)
- 1 Point into Doctrine of Bliss (Justicar) a ability that consumes a Conviction while healing you at the cost of damage. Also gives you Righteous Mandate which causes Salvation to heal another for the same healing you receive from your abilities.
- 1 Point into Confidence (Justicar)
- 1 Point into Dauntless Courage (Shaman)
- 1 Point into Confidence (Justicar)
- 1 Point into Reparation (Justicar)
- 1 Point into Healer’s Creed (Justicar) give you an AoE damage called Even Justice, allowing you deal damage to groups of enemies.
- 1 Point into Dauntless Courage (Shaman) giving you Ride the Lightning a charge ability that pulls you to the enemy’s feet.
Level 18
Abilities:- Doctrine of Bliss a Conviction consuming ability that restore some health to you, which is good if you nearly going to die or you need healing after the fight.
- Righteous Mandate a Buff that heals one ally when you deals damage. For Solo best to just have it on your
Faerie Healer, while for Warfronts a Healer and Dungeons the Tank or Healer if there is no Justicar tank.
- Combined Effort does more damage than your other abilities and increases the damage the enemy takes, so we will be using it as it comes off cooldown.
- Ride the Lightning charges you to the enemy getting you into melee range as fast as possible. It also acts like Break Free though only removes movement reduction abilities that are currently active on you when you cast it on an enemy. It can not be used in melee range of the enemy.
- Even Justice enabling you to go around collected enemy NPCs and kill them all without worrying too much about your health as it will trigger
Salvation.
Buffs:Vengeance of the Winter StormFaerie HealerRighteous MandateRotation:Shield of Oak > Bolt of Radiance
Ride the Lightning > Combined Effort
Spam Strike of Judgment
Even Justice when dealing with groups of enemies.
Hammer of Duty when you have 4 Convictions.
Macros:#show Strike of Judgment
suppressmacrofailures
cast Shield of Oak
cast Combined Effort
cast Bolt of Radiance
cast Strike of Judgment
cast Lightning Hammer
cast Break Free
#show Even Justice
suppressmacrofailures
cast Shield of Oak
cast Even Justice
cast Break Free
Now for new soul points:Which will go into Shaman for a long time though we will have breaks every so often.
- 1 Point into Dauntless Courage (Shaman)
- 2 Points into Singled Out (Shaman)
- 3 Points into Vicious Streak (Shaman) gives you Avalanche Strike a Non-Physical AoE damaging ability.
- 3 Points into Pattern of Violence (Shaman) giving access to Massive Blow a major damaging ability to always be used.
- 2 Points into Cold Blooded (Shaman) gives you Glory of the Chosen a Buff which restores a tiny bit of health when you deal melee damage.
- 3 Points into Brutalize (Shaman)
- 2 Points into Stormborn (Shaman) gives you Jolt which is weak without a critical hit.
- 3 Points into Shocking Conclusion (Shaman) gives you Heart of the Frozen Sea a Buff to reduce Non-Physical damage taken.