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Offline Myro

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Warrior build from rift forums
« on: March 09, 2018, 04:00:14 AM »
http://forums.riftgame.com/rift-prime-discussion-reading-anyone-posting-patron-only/rift-prime-gameplay-guides-strategies/502192-leveling-warrior.html#post5340960

Quote from: Burninalways;5340960
  This guide focuses on pure damage specs while leveling, providing the best ones to do single target damage. Which are good for Soloing, Instant Adventures, Dungeons and Warfronts.
Though warning mistakes could be present.   


I would personally say Warriors is the 2nd best class to level with.
Clerics are by far the best, Mages come in 3rd, Rogues are 4th as they have hardest time.
As you enter the game thereís some key points you should know as a Warrior:   

 
  • Attack Point generating abilities, also known as Builders, award a resource that enable you to use Finisher abilities. Builders normally award 1 Attack Point per use and you can have a max of 3 Attack Points. While Finishers can consume 1, 2 or 3 Points and 3 Points offers the most damage, healing, absorption or other; depending on the soul.
  • So once you reach 3 Attack Points you usually want to use a Finisher next.
  • Damage over time abilities are useless while soloing as you shouldnít be taking 15s to kill an enemy. For Instant Adventures and Dungeons you might have a tough boss so it could be good idea to use a damage over time ability. As for Warfronts they are only good for overloading enemy so they canít live through the damage, though that does requires multiple damage over time abilities on the enemy.   
  • Thereís not a lot healing you can utilize while leveling, thereís a few abilities you can spec into however they only provide a sprinkle of healing. Though if you have access to the DLC souls you use either Warchaner or Liberator, however I wonít be referencing them in this guide in detail.   
  • Pets are only good against one NPC at a time as they canít hold or survive multiple enemies and even then they can fail to hold one enemy.   
  • Shield abilities are the best thing if you want to block damage, though they do have 30s cooldowns. While Shields the items are only useful for tanking and so are Void Knight & Paladin.   



Thanks to a rework of Reaver you have a very easy way to deal ranged damage at low levels, enabling to avoid melee attackers, later on this will change as other souls become more potent as we spec into them for their damage.

So at Level 2 the best combo of souls for damage is 2 Reaver, 0 Paragon, 0 Warlord
If you have the Tempest soul for more damage it is 2 Tempest, 0 Paragon, 0 Warlord
If you have Liberator and want a tiny bit of healing 2 Liberator, 0 Paragon, 0 Warlord

So at the start you have:   
  -    Empowering StrikeSwift Strike, Ravaging Strike, Shock Pulse & Persecute all deal the same damage, however as Ravaging Strike, Shock Pulse & Persecute all have a range of 30 meters so we will be using any of them as a Builder for now.
  -    Dire Blow, Skyfall or Castigate is the first Finisher and as itís also has a range of 30 meters.
 -    Soul Sickness is a damage over time (DoT) ability so we wonít be using it as itís a waste of a global cooldown.
 -    Sergeant's Order yanks the enemy to your feet and want to avoid enemies getting close at this point. Though can be useful in Warfronts to pull a enemy healer into your team's kill box.
 -    Way of the River your first Buff increasing your Crit chance by 3%.
 -    Enhanced Conductivity a Buff increases the damage taken by the enemy.
 -    Liberation Treatment providing a small heal over time (HoT) at the cost of damage.


I will only be using Ravaging Strike and Dire Blow for the rotations and macros as itís getting confusion talking about 3 abilities and another 3 abilities that do the same thing. So if you are using Tempest or Liberator just replace the words for the abilities you have.

As we will be using Ravaging Strike and Dire Blow you can basically kite the enemy to avoid melee damage, meaning running away while facing them to use your damaging abilities.

Buff:   
Way of the River

Rotation at 0 Attack Points:   
Ravaging Strike > Ravaging Strike > Ravaging Strike > Dire Blow



Now for new soul points:   
 
  • First 5 Points into Soldier's Might (Warlord) giving you access to Breaking Blow that we won't be using as it's a melee version of Dire Blow, and Recovery Posture which is another buff providing a small amount of healing.   
     
  • 1 Point into Teaching of the Five Rings (Paragon)   
  • 3 Points into Strength of Arms (Warlord) gives access to Eye of the Storm a movement reduction ability, known as a Snare.   
     
  • 1 Point into Teaching of the Five Rings (Paragon) giving you access to Reaping Harvest another melee version of Dire Blow, however when deeper into Paragon will be used.   
     
  • 1 Point into Neck Punch (Warlord) giving you access to an Interrupt ability what will be useful in Warfronts and in 5 more Levels Dungeons.   
     
  • 2 Points into Strength of Arms (Warlord)   
  • 1 Point into Teaching of the Five Rings (Paragon)   
  • 2 Points into Tactical Advantage (Warlord) gives you Battlefield Medic a self healing ability that doesnít mess with your damage.   
     
  • 2 Point into Teaching of the Five Rings (Paragon) gives you Rising Waterfall which deals more damage than Ravaging Strike, however it does require melee.   

    Level 15
    Abilities:   
     -    Eye of the Storm reduces the enemyís movement speed by 30%, best used on melee enemies to kite the enemy or increase the time they take to get in melee range. You can also use it to run away from an enemy if they are too powerful right now regardless if the enemy needs to be in melee to deal damage to you.
     -    Reaping Harvest we wonít be using this ability yet and even then only when in melee range or when we have access to Grasping the Horizon, still not for a long time.
     -    Neck Punch, now you will be needing a Interrupt in Solo or PvP for those cast time healers to help kill them or in Dungeons interrupting a specific ability to kill the boss, otherwise you could wipe. Now Warriors can easily get interrupting abilities while other class will have to wait till like Level 44 to get access to them, so thatís why we specíd into it rather than going straight for damage.
     -    Battlefield Medic is off the global cooldown, meaning No Global Cooldown abilities donít impact your rotation at all so you cast them and go back to what you were doing and as it a self heal we will be using it all the time or every 8s.
     -    Rising Waterfall does deal more than Ravaging Strike itís also a melee ability so if you are kitting the enemy you wonít use it. Itís also a Follow Up ability meaning every time a Attack Point generating ability is used 1 Follow Up ability can be used; and you canít go Follow Up > Follow Up.

    [INDENT]Personal I think the Follow Up mechanic should be included in the soul explaining it for new people like so:

    0 Points: Second Strike - Passive
    Every time a Attack Point generating ability is used 1 Follow Up ability can be used. Follow Up abilities & Finishers cannot trigger Second Strike.[/INDENT][/INDENT]


    So now onto macros:   
    I find macros are really helpful no matter the level and reduce the space needed on your bars, so instead of pressing 1, 2, 3, 4, 5 and 6 you press 1, 2 and 3.

    So hereís your first macro:   
    #show Ravaging Strike
    suppressmacrofailures
    cast Rising Waterfall
    cast Ravaging Strike
    cast Battlefield Medic
    cast Break Free

    [INDENT]Now Iíve added Break Free in there, itís not part of your souls though it is a ability you get at level 1 from the Ascended Powers tab like your out-of-combat resurrection ability.

    Most donít macro as they think you should save it for specific abilities and say you're a bad player for doing so donít listen, the only time where it can triggered so many times in a few seconds is in Warfronts and even then are you that quick to use it? and when should you as there are so many abilities that can get you?

    Placement of the ability at the back of the macro with help avoid using Break Free on snares and roots for a second and will trigger right away if you get stunned or disabled. So long as you're pressing the macro.

    Same goes for Battlefield Medic so it wonít be used until you cast your first ability, hopefully after you take damage.[/INDENT]
    Buffs:   
    Way of the River
    Recovery Posture

    Rotation at 0 Attack Points:   
    Range:   
    Ravaging Strike > Ravaging Strike > Ravaging Strike > Dire Blow
    Melee:   
    Ravaging Strike > Rising Waterfall > Ravaging Strike > Dire Blow


    Now for new soul points:   
    Which will go into only Paragon though we will have breaks every so often.

     
  • 5 Points into Weapon Familiarity (Paragon) give you Turn the Blade, which reduces the Warriorís global cooldown from 1.5s to 1s at a cost of 30% damage so we wonít be using it for now until the damage cost gets reduced and the ability becomes a damage gain.   
     
  • 3 Points into Grace of the Five Rings (Paragon) giving access to Focus of Body a Strength increase that goes up as you level, a Buff you want active all the time.   
     
  • 5 Points into Devoted Training (Paragon) gives you Thread the Trees a charge ability pulling you to the enemyís feet and Root them for 1.5s.   
     
  • 3 Points into One Two Punch (Paragon) giving you Way of the Sun allowing Follow Up abilities to heal you.   
     
  • 3 Points into Flowing Strikes (Paragon) gives you Furry a ranged ability for Paragon. Also Flowing Strikes itself has a 45% chance to increase your Crit chance by 15% which is a major buff.   
     
  • 1 Point into Shield of Will (Paragon) giving access to well Shield of Will an ability that absorbs damage you take from the enemy.   

    Level 30
    Abilities:   
     -    Turn the Blade later on itís a major buff, however now itís a damage loss or not much of a gain.
     -    Focus of Body a small damage increasing buff, good for Warriors and Rogues.
     -    Thread the Trees charges you to the enemy getting you into melee range as fast as possible if your not kitting the enemy. It also acts like Break Free though only removes movement reduction abilities that are currently active on you when you cast it on an enemy. It can not be used in melee range of the enemy.
     -    Way of the Sun if you are using Follow Up abilities like Rising Waterfall they will now heal you. However only one Way buff can be active for now so we will be replacing Way of the River.
     -    Furry deals more damage over 3s than the abilities we currently has access to so we want to be using whenever we can, though not to waste it on a dead enemy as it has a 30s cooldown.
     -    Shield of Will will keep you alive for longer so we want it active all the time, plus itís also off the global cooldown so no impact to damage as well.

    Macro time:   
    #show Ravaging Strike
    suppressmacrofailures
    cast Shield of Will
    cast Rising Waterfall
    cast Ravaging Strike
    cast Battlefield Medic
    cast Break Free

    Buffs:   
    Recovery Posture
    Way of the Sun
    Focus of Body

    Rotation at 0 Attack Points:   
    Range:   
    Flurry > Dire Blow
    Ravaging Strike > Ravaging Strike > Ravaging Strike > Dire Blow

    Melee:   
    Flurry > Dire Blow
    Ravaging Strike > Rising Waterfall > Ravaging Strike > Dire Blow
    Ravaging Strike > Rising Waterfall > Ravaging Strike > Dire Blow


    As we head further into Paragon you should be noticing that melee is doing more damage, so now on we will be focusing on melee damage and only be using Ravaging Strike when not in melee; though it is your choice to do this.[/INDENT][/INDENT]

    New Soul Points:   
     
  • 1 Point into Tranquility (Paragon) a major damaging ability that can be used a ranged.   
     
  • 2 Points into Improved Flowing Strikes (Paragon) giving access to Shifting Blades a mafor Finisher ability.   
     
  • 2 Points into Weapon Mastery (Paragon) Follow Up abilities now award 2 Attack Points.   
  • 1 Point into Death Touch (Paragon) another a major damaging ability, though melee only.   
     
  • 2 Points into Swift Finesse (Paragon) gives you Final Blessing a Follow Up ability that deals damage when the enemy is below 30% health.   
     
  • 1 Point into Wrist Strike (Paragon) giving you Wrist Strike a debilitating ability.   
     
  • 1 Point into Fleet of Foot (Paragon) gives you a ability that temporality increases your movement speed.   
     
  • 2 Points into Analyze Weakness (Paragon) this makes Turn the Blade a major buff now, and gives you Way of the Mountain another Way Buff that we wonít use just yet well in 4 more Levels.   
     
  • 2 Points into Precise Strikes (Paragon)   
  • 1 Point into Grasping the Horizon (Paragon) giving you access to an ability to increase melee range to 20m on certain abilities for a limited time. Also gives you Predictable Movements a stun which is better than a debilitate.   
     
  • 1 Point into Unleashed (Paragon) Follow Up abilities now increase your overall damage.   
  • 1 Point into Duality (Paragon) you can now have 2 Way Buffs active at the same time.   



 
« Last Edit: March 10, 2018, 02:09:19 AM by Myro »

Offline Myro

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Re: Warrior build from rift forums
« Reply #1 on: March 09, 2018, 04:00:41 AM »
Level 43
Abilities:
- Tranquility deals more damage, not as much as Furry, however more than other Builders so going to keep using every time it comes off cooldown.
- Shifting Blades itís both a Finisher and off the global cooldown which causes abilities to deals up to 30% additional damage after they hit the enemy.
- Death Touch also deals more damage than other Builders so going to keep using every time it comes off cooldown.
- Final Blessing can be used once the enemy has lost 70% of its health, and deals more damage than Rising Waterfall.
- Wrist Strike causes debilitate which blocks the enemy from using abilities for 5s, though if they are a player they can use Break Free to remove it.
- Fleet of Foot can increases your movement speed by 50% for 15s, enabling you to kit the enemy, run away or run towards the enemy to get in melee.
- Way of the Mountain another Way Buff that prevents knockbacks which is good for PvP over other Way Buffs.
- Grasping the Horizon increases the range of most of your Paragon Builders and Finishers to 20 meters for 15s, though it has a cooldown of 30s so you canít always be at ranged all the time. Itís best to use it when you run to a new enemy or canít keep in melee range due to instant death abilities in Dungeons & Raids.
- Predictable Movements stuns the enemy for 4s which block ability use and movement, however is they are a player they can use Break Free to get out of the stun.

Buffs:
Turn the Blade
Way of the Mountain
Recovery Posture
Way of the Sun
Focus of Body

Rotation at 0 Attack Points:
Flurry > Dire Blow
Thread the Trees > Rising Waterfall > Shifting Blades
Tranquility > Rising Waterfall > Reaping Harvest
Death Touch > Rising Waterfall > Reaping Harvest

Swift Strike > Rising Waterfall > Reaping Harvest

Replacement Macros:
#show Tranquility
suppressmacrofailures
cast [notactive] Turn the Blade
cast Shield of Will
cast Final Blessing
cast Rising Waterfall
cast Tranquility
cast Swift Strike
cast Ravaging Strike
cast Battlefield Medic
cast Break Free

#show Death Touch
suppressmacrofailures
cast [notactive] Turn the Blade
cast Shield of Will
cast Final Blessing
cast Rising Waterfall
cast Death Touch
cast Swift Strike
cast Ravaging Strike
cast Battlefield Medic
cast Break Free

#show Reaping Harvest
suppressmacrofailures
cast Reaping Harvest
cast Dire Blow

#show Thread the Trees
suppressmacrofailures
cast Thread the Trees
cast Rising Waterfall



New Soul Points:
  • 3 Points into Deadly Parity (Paragon) giving access to Setting Moon that replaces Swift Strike, so do it soon as you get in the macros.
  • 3 Points into Double Jeopardy (Paragon) gives you Way of the Wind increasing your damage, swap out Way of the Mountain when you get it.
  • 3 Points into Force of Will (Paragon)
Level 50 that was quick change in the guide
Abilities:
- Setting Moon which deals the same amount as Swift Strike so no gain there, however it increases the damage of your Follow Up abilities by 25%. So out goes Swift Strike and in goes Setting Moon.
- Way of the Wind another Way Buff that causes Follow Up abilities & Finishers to deal additional damage so if you want more damage use it. For PvP I would use Way of the Wind and Way of the Mountain.
- Strike Like Iron is a passive which increases your damage by 50%, which is a overpowered (OP) buff that all Warriors souls need to complete with other classes in damage.


[SIZE="4"][INDENT][INDENT]Just for Prime:
At this point of time the best spec to use is 51 Paragon, 10 Warlord, 5 Champion for max damage. Until Tempest unlocks which is 51 Paragon, 10 Warlord, 5 Tempest

However if you want to continue to use Reaverís ranged abilities the guide will not be, your choice. I will also be going over some mechanics of the soul again in one block section for Level 50.
[/INDENT][/INDENT][/SIZE]
Best Spec:
51 Paragon, 10 Warlord, 5 Champion

Alternative Spec:
51 Paragon, 13 Warlord, 2 Reaver - Ranged


Buffs:
Turn the Blade
Way of the Wind
Way of the River
Recovery Posture
Focus of Body
Soldierís Bearing

Standard Rotation:
Rising Waterfall and Final Blessing are Follow Up abilities and will award 2 Attack Points.
Follow Up abilities can only be used once an Attack Point generating ability is used.

You should be using a Attack Point generating ability then a Follow Up ability to quickly build 3 Attack Points.
Then consuming those 3 Attack Points with either Finsher Shifting Blades or Reaping Harvest.

Keeping Setting Moon active on yourself so Follow Up ability damage is increased by 25%.

When Shifting Blades is active donít use Furry as it eat all the stacks wasting the damage buff it provides on one ability instead of 3 different abilities.

Keep Tranquility, Death Touch, Shifting Blades on cooldown for maximum damage.

When Shifting Blades is active always use Tranquility to consume one of the stacks as itís on of your best Builders and you want that kind of damage.

For new Bosses or disconnects use Grasping the Horizon and continue with your normal rotation.
If Grasping the Horizon is on cooldown use Furry instead if available.

For when you need AoE damage use a different spec like Reaver or Champion.


Starting Block:
Grasping the Horizon
Setting Moon > Rising Waterfall > Shifting Blades
Tranquility > Rising Waterfall > Reaping Harvest

Flurry > Reaping Harvest
Death Touch > Rising Waterfall > Reaping Harvest
Setting Moon > Rising Waterfall > Reaping Harvest

Macros:
#show Setting Moon
suppressmacrofailures
cast Final Blessing
cast Rising Waterfall
cast Setting Moon

#show Tranquility
suppressmacrofailures
cast [notactive] Turn the Blade
cast Shield of Will
cast Tranquility
cast Final Blessing
cast Rising Waterfall
cast Setting Moon
cast Break Free

#show Death Touch
suppressmacrofailures
cast [notactive] Turn the Blade
cast Shield of Will
cast Death Touch
cast Final Blessing
cast Rising Waterfall
cast Setting Moon
cast Break Free



Level 51 to Level 60:
  • 1 Point into Wrist Strike (Paragon)
  • 3 Points into Run Like the Wind (Paragon) giving you Open the Stream which a damage over time and a Follow Up ability.
  • 5 Points into Combat Precision (Paragon) giving access to Combat Focus a major cooldown ability.
  • 1 Point into Sweeping Blades (Paragon) a ability that make all single damage instead deal AoE damage and is not worth the 70% reduction in damage. Also it unlocks the final 61 Point ability Alacrity a Major cooldown for use on the hardest of enemies or a quick win.

    Level 60
    Abilities:
    - Wrist Strike as said before it debilitates the enemy for 5s.
    - Open the Stream best to use only on bosses or in PvP keeping active all the time as your going to last longer than 15s on them.
    - Combat Focus instantly awards 3 Attack Points and enables Follow Up abilities which can change your rotation by one global cooldown
    - Sweeping Blades donít use at all, not even for aoe damage. Itís better just the single target the enemy down one by one that use this ability, or use a different spec if AoE damage is needed.
    - Alacrity causes specific abilities to hit the enemy again so you want to make use your using when you really need to deal a lot damage in a short time.

    [INDENT][SIZE="4"]At this point Tempest should be unlocked enabling you to get even more damage out of Paragon. Now you can choose to go on another 61 Paragon Guide or try my Quick Paragon Guide for Level 60 for rotations, macros and more damage.[/SIZE][/INDENT]
« Last Edit: March 10, 2018, 02:07:09 AM by Myro »

Offline Myro

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Re: Warrior build from rift forums
« Reply #2 on: March 09, 2018, 04:18:00 AM »
ill clean it up and try and get the links working tomorrow